Netquel is an online multiplayer space combat game in which you pilot ships to mine asteroids and fight rivals.
Game modes and blocks are described on the Wiki.
Mine asteroids, collect space debris, and destroy other ships to earn points. Your score is the value of all the blocks in your ship plus your surplus balance. As your score grows, the upgrade picker at the bottom of the screen offers you bigger ships.
Points come from:
Your ship flies toward the mouse pointer.
Your ship flies toward the point you touch.
Turn on keyboard controls in Settings (General → Keyboard controls). Then:
Every control can be rebound: press Esc and choose Controls. Boost, Stop and the thrust keys work the same with a mouse; only the rotate keys are for keyboard mode alone.
A fleet is a team of up to six players who share a single score. The first member is the leader.
You can join a fleet in three ways:
When you join a fleet, the value of your ship is added to the fleet’s score. The fleet roster appears at the top left. If you are not the leader and the leader is far away, an arrow points toward them.
Certain game modes are split into tiers; all players start in the entry tier, and higher tiers unlock upgrades beyond a certain level. A mode without tiers is one world, and none of this applies to it.
To travel up, fly to the “roof” (the top edge of the world) and wait for the hyperspace countdown to reach zero. The countdown is a few seconds, plus a second for each extra member of your fleet. Travel has rules:
To return to a lower tier, fly to the “floor” (the bottom edge). Ships with advanced upgrades are not allowed in the lowest tiers because they would be overpowered against new players.
Sometimes the next world is hosted far from you. Its countdown then shows “⚠ lag” and takes longer. If you cross anyway and the lag is too much, you can cross back.
Where building is allowed (on a desktop browser), press B to toggle build mode on whatever you are flying. The first block you place or break makes the design your own, and it stays yours from then on; until then you are flying the builtin you chose, unchanged.
Ships can be kept in two ways:
/save <name> in chat stores your current ship and /load <name> brings it back. Names are letters, digits, _ and -. To load a friend’s ship, use /load nick:name with their nickname./save_code (or /export) prints a code for your ship in chat, and /load <code> or /import <code> loads one./load <ship> or /import <ship> loads a built-in ship by name, and random in place of a name loads any of them. A name that is no built-in ship is taken for a saved ship’s name instead.Either way, a ship must fit the size limit, stay under any level limit its world imposes, and be loaded somewhere custom ships are allowed.
Choose Play with friends on the splash screen. From there you can invite friends to the public server, or create a party server — a temporary world of your own that nobody else can reach unless you share the link. A party plays the rules of its mode, plus the sandbox extras: you can always build there, and a player alone on a party server starts with enough points for any ship.
Grow your score: mine, collect, and destroy. Upgrade your ship to improve its defense and firepower, and keep your leader alive. The leaderboard at the top right ranks fleets by score.
Chat messages appear at the bottom left; use the panel there to send messages to other players. Never share personal information in chat.
Press Esc and choose Settings to adjust graphics, controls, and sound, and to switch between mouse and keyboard controls.