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Magnet

Mass3
Health90
Shield capacity200
Pull1, plus 0.333 per extension
Reach8 blocks, times the square root of its length

A magnet pulls. Anything loose within its reach is drawn toward it, and it toward heavy things, so a magnet ship collects scrap and chunks of asteroid without having to chase them down.

A longer magnet pulls harder and reaches farther. It is counted as a weapon, so it powers down while boosting, and its pull gives a stealthed ship away.